LOOPE
Lingo Object Oriented Programming Environment
by Irv Kalb
© Irv Kalb, 2000 - 2004
This E-Book is free. However, if you feel that you have learned anything of value from my writing, please consider making a donation (of any size). Contributions will help me know that my efforts are helpful and appreciated, and will help me decide whether or not to continue writing more chapters. Irv
Intro | |||
Updates | |||
Section 1 | Parent scripts and Objects | ||
Chapter 1 | Definitions | ||
Chapter 2 | Naming conventions | ||
Chapter 3 | Simple object | ||
Chapter 4 | What's so great about objects? | ||
Chapter 5 | More examples of objects | ||
Chapter 6 | Implementation of objects - under the hood | ||
Chapter 7 | Sound Manager - an object manager object | ||
Section 2 | Behaviors | ||
Chapter 8 | Introduction to behaviors | ||
Chapter 9 | Building a Button behavior | ||
Chapter 10 | GetPropertyDescriptionList | ||
Chapter 11 | Intersprite communication | ||
Section 3 | Behaviors and objects together | ||
Chapter 12 | Multiple Movies | ||
Chapter 13 | Behaviors working with Objects - Navigation | ||
Chapter 14 | Building a Service Object | ||
Chapter 15 | Building a Simple Game | ||
Chapter 16 | Polymorphism |
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Chapter 17 | Ancestors | ||
Chapter 18 | Building a simple test | ||
Section 4 | Miscellaneous objects |
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Chapter 19 | Cross Platform Path Manager | ||
Chapter 20 | Using an object to talk to an XTRA - Database | ||
Chapter 21 | Data Cast Members | ||
Chapter 22 | Hybrid Behavior/objects | ||
Appendix | |||
Appendix 1 | Tips and Tricks |